dotfiles/pkgs/hyprland/hyprshade/noblue-smart.glsl
2024-06-16 15:59:41 +03:00

30 lines
918 B
GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform bool makeWarmer; // Uniform to control whether to apply warm effect
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// Check if the pixel is blue-ish but not white
if (pixColor.b > 0.1 && pixColor.r < 0.7 && pixColor.g < 0.7) {
// Remove more blue from blue-ish colors
pixColor.b *= 0.1;
} else {
// Apply your original transformations to non-blue colors
pixColor.r *= 1.2;
pixColor.g *= 0.9;
// Note: We don't multiply pixColor.b here since we only want to affect blue
// components in blue-ish colors, not overall.
}
// Apply the warm effect if makeWarmer is true
if (false) {
pixColor.r *= 1.2;
pixColor.g *= 0.8;
// You can adjust these factors to control the warmth effect
}
gl_FragColor = pixColor;
}