dotfiles/pkgs/hyprland/hyprshade/noblue.glsl
2024-06-16 15:59:41 +03:00

18 lines
352 B
GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// Apply night-shift effect by reducing blue and enhancing red/orange
// red
pixColor[0] *= 1.2;
// green
pixColor[1] *= 0.9;
// blue
pixColor[2] *= 0.35;
gl_FragColor = pixColor;
}